Monday, March 11, 2019

It's Alive

Well, I was home this weekend and looking forward to some me-time, getting back on the diet, goofing off, and binging on youtube horror series. Then the Internet went out. It was an interesting experience. It’s been a long time since I’ve been alone with no Internet. It was good to get in touch with that side of myself again.
I read. I cleaned. I caught up on chores. Then I pulled out the video game project I’d put aside. It’s really interesting the Internet failed when it did, because earlier last week I figured out how to do some body part rotation that had stumped me when I quit. Apparently, in the back of my mind, I’ve been working on that problem all these months. So, with nothing better to do, I pulled the project up to see if my solution was doable.
It was doable, although I could have done it faster with the Internet for reference. With nothing better to do, I played around with textures and got body part texturing to work better for this new approach I’m using with human4. Then made some more plants. Then, because I’ve been reading Lovecraft, I wanted to make some fossils followed by spooky monsters. I did make a rock object with a texture slapped across it. It still needs a lot of work with shaping and adjusting the texture wrap. But, it’s an addition.
It was very rewarding and very validating, and now I want to pick the project back up. I guess, sometimes, I just need a 5 month break.
There’s a bug I need to work out with skeletal animations and timing, then I’ll probably be ready to make outfits and more body parts. Now, with the body part rotation feature, I can do things like twist the wrist that human3 couldn’t do. With the rock object, I can start making props other than flat pane plants. I can start building scenes with more interesting features than the landscape.
I don’t have any pictures, but expect them in future updates.

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