Sunday, October 28, 2018

October's Arm

I got one day off earlier this month, and I worked on drawing a body part. I was expecting more time off, but apparently it's not going to happen. In human3 I drew body parts in two parts. A front and back. Each was a 10x10 2D array of vertices. So, that's two hundred vertices for one body part. It made texturing very easy after I figured out the first one. In human4, I don't want 200 vertices for each body part. I just want as few as possible. This will help with frame rates and such, but texturing is going to be nightmare... when the time comes to do that. At any rate, I drew an arm this month!