Monday, March 19, 2018

legs

Howdy,

I finished the legs and got half way through the death animation. When dying, he falls down to one knee then falls over. I've gotten as far as the knee.

I'm thinking about calling my character "Big Foot." You'll see why.

As you can see from the pictures, there are cracks in the body when the character bends. I knew this was coming and even started programming for it way back when. Unfortunately, I didn't know how much of an issue it would be to get those different body parts to connect. So, I'm just going to leave it be for now, so I can move on to the rest of the game. Whenever I finish this project, I'll swing around and make a human4 which will have the typical skin mesh that's linked to the skeletal joints. I just don't want to do it now because we're talking about an array of 2880 +/- vertices just for the body. And then I have to figure out how to texture all that. I can live with body cracks for now. I'll be a much better programmer when the time comes to redo all this.

I don't have any special insights except to say that I surprised myself this week with how comfortable I've become with OpenGL. When I first drew the upper part of the leg, it was backwards and upside down. I twisted along the Y Axis which is left/right for my person. So 180 degrees along Y is kinda like someone on the other side of the world right now from you. You're facing forward, they're facing back. Your up is their down. I was very quickly able to convert my front and back and then get my texture to flip around. The best part was when I knew exactly where to go in code to cull the other side of my object. It wasn't that long ago when it would have taken me hours to figure that one part out, but apparently I actually do understand what some of those GL_FLAGS actually do when enabled.

At any rate, here're the pictures. I'll try to have the arms done by the end of April and make a few outfits. Then it's just the head, facial features, and hair. Then I can finally move on to other stuff.

Cheers,
JD


I initially just copied the hips to draw the upper leg and ran into my first big problem. I use a 180 degree rotation along the left/right axis. So front is back and up is down now. Oh, and left is right after fixing the other two.




He used to have something more exciting than a black box, but I didn't want to get in trouble with the Internet Police so now he's nutered. 










The leg is taking shape.






















Big foot.



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